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	<title>Armaduras - History Lab</title>
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	<title>Armaduras - History Lab</title>
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		<title>GreedFall</title>
		<link>https://historylab.es/greedfall/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=greedfall</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Armaduras]]></category>
		<category><![CDATA[Armamento]]></category>
		<category><![CDATA[Barroco]]></category>
		<category><![CDATA[colonialismo]]></category>
		<category><![CDATA[Multiculturalidad]]></category>
		<category><![CDATA[Plagas]]></category>
		<category><![CDATA[rol]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Videojuego]]></category>
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					<description><![CDATA[<p>Role-playing game set in the colonisation of 17th century Europe</p>
<p>The post <a href="https://historylab.es/greedfall/">GreedFall</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>GreedFall invites the player to discover a distant, fictional island in which the 17th century European Baroque aesthetic is recreated with great skill, encouraging the player to discover its landscape through exploration and diplomacy. Although there are supernatural elements in its colonialist plot, the historical representation of the period weapons and armour featured in the game, as well as the pursuit of verisimilitude in the architecture of the different cities visited during the game, are particularly noteworthy.<br />
During the numerous conversations in the game, and doing justice to the role-playing genre to which the game belongs, the characters often tend to be overexposed, expressing all kinds of facts about the historical background or the customs of certain personalities.<br />
Other topics such as the political and social consequences of the plagues, the struggle of reason against faith among the citizens and the spirituality of this chronology are also dealt with, and the cultural and political conflicts between the different peoples of the island, each with their own cultural traits and costumes, are treated with particular success.</p><p>The post <a href="https://historylab.es/greedfall/">GreedFall</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Hellish Quart</title>
		<link>https://historylab.es/hellish-quart/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hellish-quart</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Armaduras]]></category>
		<category><![CDATA[Armas]]></category>
		<category><![CDATA[Captura de movimiento]]></category>
		<category><![CDATA[Commonwealth]]></category>
		<category><![CDATA[Duelos]]></category>
		<category><![CDATA[Esgrima]]></category>
		<category><![CDATA[Lituania]]></category>
		<category><![CDATA[Polonia]]></category>
		<category><![CDATA[Realismo]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Simulación]]></category>
		<category><![CDATA[Videojuego]]></category>
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					<description><![CDATA[<p>Physics-based video game that realistically recreates 17th century weapons, armour and combat techniques</p>
<p>The post <a href="https://historylab.es/hellish-quart/">Hellish Quart</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Hellish Quart proposes an innovative system based on fencing duels. Based on period weapons and armour, it uses a complex physics system to realistically recreate the interactions that could take place during these duels. The characters have been recreated using motion capture techniques to also provide the greatest realism during the fights.<br />
Fencing duels employ a variety of weapons and combat styles, optimised for sabres, rapiers, swords and more, with the ability to use wooden weapons if the player prefers. During the duels, based on fencing duels, it is as important to attack the opponent&#8217;s flanks at the right moment as it is to keep an active guard against the opponent&#8217;s attack, and it is won with strategy, wit and reflexes.<br />
Historically the game takes place in the 17th century Polish-Lithuanian Commonwealth, with the character models made by 3D scanning of clothing showing different costumes rooted in each region visited.</p><p>The post <a href="https://historylab.es/hellish-quart/">Hellish Quart</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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