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	<title>Civilization - History Lab</title>
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		<title>Sid Meier&#8217;s Civilization</title>
		<link>https://historylab.es/sid-meiers-civilization/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sid-meiers-civilization</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:27:35 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ciencia]]></category>
		<category><![CDATA[civilización]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[conocimiento]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[cultura]]></category>
		<category><![CDATA[desarrollo]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/sid-meiers-civilization/</guid>

					<description><![CDATA[<p>Management and construction strategy video game, based on the development of a civilisation from prehistoric times to the future.</p>
<p>The post <a href="https://historylab.es/sid-meiers-civilization/">Sid Meier’s Civilization</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>The first installment of the Civilization series. The aim of the game is to lead a civilisation from prehistoric times to space or to conquer the entire planet. It allows you to make urban, economic, political, scientific, cultural and military decisions. It has in-game explanatory pages on historical aspects.</p><p>The post <a href="https://historylab.es/sid-meiers-civilization/">Sid Meier’s Civilization</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sid Meier&#8217;s Civilization II</title>
		<link>https://historylab.es/sid-meiers-civilization-ii/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sid-meiers-civilization-ii</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:27:35 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ciencia]]></category>
		<category><![CDATA[civilización]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[conocimiento]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[cultura]]></category>
		<category><![CDATA[desarrollo]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/sid-meiers-civilization-ii/</guid>

					<description><![CDATA[<p>Management and construction strategy video game, based on the development of a civilisation from prehistoric times to the future.</p>
<p>The post <a href="https://historylab.es/sid-meiers-civilization-ii/">Sid Meier’s Civilization II</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Second installment of the Civilization series. The aim of the game is to lead a civilisation from prehistoric times to space or to conquer the entire planet. It allows you to make urban, economic, political, scientific, cultural and military decisions. It has in-game explanatory pages on historical aspects. Compared to the first release, this second one fundamentally improves the calculations in the confrontations between military units. In addition, these are more varied.</p><p>The post <a href="https://historylab.es/sid-meiers-civilization-ii/">Sid Meier’s Civilization II</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sid Meier&#8217;s Civilization III</title>
		<link>https://historylab.es/sid-meiers-civilization-iii/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sid-meiers-civilization-iii</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:27:35 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ciencia]]></category>
		<category><![CDATA[civilización]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[conocimiento]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[cultura]]></category>
		<category><![CDATA[desarrollo]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/sid-meiers-civilization-iii/</guid>

					<description><![CDATA[<p>Management and construction strategy video game, based on the development of a civilisation from prehistoric times to the future.</p>
<p>The post <a href="https://historylab.es/sid-meiers-civilization-iii/">Sid Meier’s Civilization III</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Third installment of the Civilization series. The aim of the game is to build an empire, starting from the Ancient Ages, to try to impose itself on the other civilisations of the world, militarily or culturally. This third installment introduced the concepts of culture and zone of influence, as well as several changes to the gameplay system.</p><p>The post <a href="https://historylab.es/sid-meiers-civilization-iii/">Sid Meier’s Civilization III</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sid Meier&#8217;s Civilization IV</title>
		<link>https://historylab.es/sid-meiers-civilization-iv/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sid-meiers-civilization-iv</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:27:35 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ciencia]]></category>
		<category><![CDATA[civilización]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[conocimiento]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[cultura]]></category>
		<category><![CDATA[desarrollo]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/sid-meiers-civilization-iv/</guid>

					<description><![CDATA[<p>Management and construction strategy video game, based on the development of a civilisation from prehistoric times to the future.</p>
<p>The post <a href="https://historylab.es/sid-meiers-civilization-iv/">Sid Meier’s Civilization IV</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>The fourth installment in the Civilization series. The aim of the game is to lead a civilisation from 4,000 BC, in an attempt to grow it to world domination. Among the new features compared to previous instalments is the introduction of the concept of great characters from history (artists, merchants, prophets, engineers and scientists), who offer extra benefits. It also incorporates for the first time in the series the possibility of founding and expanding religions and adopting an official religion. It also replaces the choice of forms of government with the adoption of political principles. The UN takes centre stage and artificial intelligence is far superior to previous versions.</p><p>The post <a href="https://historylab.es/sid-meiers-civilization-iv/">Sid Meier’s Civilization IV</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sid Meier&#8217;s Civilization V</title>
		<link>https://historylab.es/sid-meiers-civilization-v/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sid-meiers-civilization-v</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:27:35 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ciencia]]></category>
		<category><![CDATA[civilización]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[conocimiento]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[cultura]]></category>
		<category><![CDATA[desarrollo]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/sid-meiers-civilization-v/</guid>

					<description><![CDATA[<p>Management and construction strategy video game, based on the development of a civilisation from prehistoric times to the future.</p>
<p>The post <a href="https://historylab.es/sid-meiers-civilization-v/">Sid Meier’s Civilization V</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>The fifth installment of the Civilization series. The game builds on the basis of the other titles in the series (creation and development of a civilisation). The most notable change is in the map, which is fragmented into hexagons, to make the game more natural. There are also changes in the joining and movement of military units, the increase in the production cost of military units, the promotion of the strategic and diplomatic part of the game and the increase in the cost of armed conflicts. In addition, the artificial intelligence is much more &#8220;human&#8221; than in previous titles.</p><p>The post <a href="https://historylab.es/sid-meiers-civilization-v/">Sid Meier’s Civilization V</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sid Meier&#8217;s Civilization VI</title>
		<link>https://historylab.es/sid-meiers-civilization-vi/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sid-meiers-civilization-vi</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:27:35 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ciencia]]></category>
		<category><![CDATA[civilización]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[conocimiento]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[cultura]]></category>
		<category><![CDATA[desarrollo]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/sid-meiers-civilization-vi/</guid>

					<description><![CDATA[<p>Management and construction strategy video game, based on the development of a civilisation from prehistoric times to the future.</p>
<p>The post <a href="https://historylab.es/sid-meiers-civilization-vi/">Sid Meier’s Civilization VI</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Sixth installment in the Civilization series. The game follows the series&#8217; signature model of civilisation creation and development. There are improvements to the growth of urban centres (which grow in size on the hexagonal map), and to the way military units can be stacked on the same squares. It features further development of the technology tree, renamed the research system, and the artificial intelligence of opponents. It offers the possibility to play with more than 30 civilisations and, apart from the campaign mode, includes 6 historical scenarios.</p><p>The post <a href="https://historylab.es/sid-meiers-civilization-vi/">Sid Meier’s Civilization VI</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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