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	<title>Estrategia - History Lab</title>
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	<title>Estrategia - History Lab</title>
	<link>https://historylab.es</link>
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	<item>
		<title>Age of Empires II: Definitive Edition</title>
		<link>https://historylab.es/age-of-empires-ii-definitive-edition/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=age-of-empires-ii-definitive-edition</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:27 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Oriente]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo IX]]></category>
		<category><![CDATA[Siglo V]]></category>
		<category><![CDATA[Siglo VI]]></category>
		<category><![CDATA[Siglo VII]]></category>
		<category><![CDATA[Siglo VIII]]></category>
		<category><![CDATA[Siglo X]]></category>
		<category><![CDATA[Siglo XI]]></category>
		<category><![CDATA[Siglo XII]]></category>
		<category><![CDATA[Siglo XIII]]></category>
		<category><![CDATA[Siglo XIV]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Supervivencia]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/age-of-empires-ii-definitive-edition/</guid>

					<description><![CDATA[<p>The definitive edition of Age of Empires II is a real-time historical strategy video game and includes all the content released to date for this timeless classic</p>
<p>The post <a href="https://historylab.es/age-of-empires-ii-definitive-edition/">Age of Empires II: Definitive Edition</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Age of Empires II features historical campaigns based on a novel storyline that spans a vast period between the 5th and 16th centuries. This definitive edition was released in 2019 to commemorate the 20th anniversary of the original video game released in 1999, making some corrections and technologically improving an already excellent base.<br />
Historically the game features the campaigns of 18 civilisations, starting in the Middle Ages after the fall of the Western Roman Empire and running through to the European Renaissance of the 16th century. The goal is therefore to strategically manage resources to build a vast empire and overcome other enemy factions.<br />
The campaigns take a historical look at the lives and triumphs of different key figures from our past, such as William Wallace, Joan of Arc, Saladin and Genghis Khan, among others. As for the factions, this year&#8217;s factions are divided into Western European, Central European, Middle Eastern and Far Eastern factions, each with their own unique units and historically known warriors.</p><p>The post <a href="https://historylab.es/age-of-empires-ii-definitive-edition/">Age of Empires II: Definitive Edition</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<item>
		<title>Age of Empires III: Definitive Edition</title>
		<link>https://historylab.es/age-of-empires-iii-definitive-edition/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=age-of-empires-iii-definitive-edition</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:27 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[América]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XIX]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Siglo XVIII]]></category>
		<category><![CDATA[Supervivencia]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/age-of-empires-iii-definitive-edition/</guid>

					<description><![CDATA[<p>Real-time strategy video game set between the 16th and 19th centuries</p>
<p>The post <a href="https://historylab.es/age-of-empires-iii-definitive-edition/">Age of Empires III: Definitive Edition</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>This instalment of the Age of Empires saga focuses on 14 of the most powerful civilisations in Europe, the Americas and Asia, spanning a historical period from the 16th to the 19th centuries. In this definitive edition, the graphics and music have been remastered, including all the expansions released to date and other never-before-seen content. The civilisations available include Spain, England, France, Portugal, Russia, Germany and many others.<br />
The game&#8217;s setting focuses on the era of European colonisation of the Americas, with the Old World nations facing off against the newly developing powers. New in comparison to the previous game, each civilisation has a detailed 3D metropolis, and troop progression is added through role-playing elements. In addition, with the new content already added, it allows the option of playing independence revolutions to rise up against the colonising civilisation.</p><p>The post <a href="https://historylab.es/age-of-empires-iii-definitive-edition/">Age of Empires III: Definitive Edition</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Age of Empires IV</title>
		<link>https://historylab.es/age-of-empires-iv/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=age-of-empires-iv</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:27 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Oriente]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XII]]></category>
		<category><![CDATA[Siglo XIII]]></category>
		<category><![CDATA[Siglo XIV]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Supervivencia]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/age-of-empires-iv/</guid>

					<description><![CDATA[<p>Age of Empires IV is the latest instalment in the popular real-time historical strategy saga</p>
<p>The post <a href="https://historylab.es/age-of-empires-iv/">Age of Empires IV</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Age of Empires returns 16 years later to demonstrate why it is one of the most recognised sagas in historical strategy. On this occasion it combines the management that brought it so much success in its time with other innovative tools that facilitate the entry of both the new player to the strategy genre, thanks to the complete integrated tutorials, and the veteran who is looking for a challenge to match and who can handle more complex game mechanics and combat techniques.<br />
Historically, this time it seeks to recreate the great battles that led to the building of our world as we know it. Through 8 civilisations, passing through England, China, France or the Sultanate of Delhi, we will face four great campaigns: the Norman conquest of England, the Hundred Years&#8217; War, the Grand Duchy of Moscow and the history of the Mongol Empire. All these elements centre the game from the Dark Ages to the Renaissance of the 16th century.</p><p>The post <a href="https://historylab.es/age-of-empires-iv/">Age of Empires IV</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Humankind</title>
		<link>https://historylab.es/humankind/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=humankind</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[civilización]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Estrategia militar]]></category>
		<category><![CDATA[Estrategia por turnos]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Multiculturalidad]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Siglo XVIII]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/humankind/</guid>

					<description><![CDATA[<p>Historical strategy game in which the player, through the convergence of cultures and his decisions, will be in charge of creating the human story of his civilisation</p>
<p>The post <a href="https://historylab.es/humankind/">Humankind</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Humankind is a historical, economic, military and social strategy video game in which the player is responsible for creating a civilisation and advancing it over the centuries through increasingly complex decisions, setting the path for all its citizens. Once the civilisation has been created, elements from up to 60 well-defined real cultures and histories from the Ancient to the Contemporary Ages can be integrated.<br />
Playably, each of the cultures present in the game presents unique challenges and possibilities, showing the reasons why some of them managed to achieve hegemony (total or partial) in their time of development. The possibilities of combining cultures are almost limitless, facing different historical events through shocking decisions that will mark the evolution of the scientific advances that will be discovered during the game, while each element of the game has been captured with the utmost historical rigour.<br />
As far as the game system and battles are concerned, the &#8220;4X&#8221; system has been chosen, mixing real-time strategy with the more classic board turns. The armies and special units of each culture will be deployed across the map squares, using military strategy to besiege and occupy other cities.<br />
The ultimate goal is not to destroy the other civilisations. In this case, a so-called &#8220;fame&#8221; system has been chosen, with each difficulty overcome being rewarded with fame points. In the end, the player with the most fame will win, leaving the greatest possible mark on the game world, and thus influencing the other cultures in a reciprocal way.</p><p>The post <a href="https://historylab.es/humankind/">Humankind</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Patron</title>
		<link>https://historylab.es/patron/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=patron</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Aldeas]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Supervivencia]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/patron/</guid>

					<description><![CDATA[<p>City-building and survival game based on volatile social dynamics</p>
<p>The post <a href="https://historylab.es/patron/">Patron</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>In Patron, during the game you must produce and accumulate resources in order to expand from the initial village to run a thriving city. The key is to strike the right balance between having enough resources to sustain the population or spending them on new technical and scientific advances that will allow the city to evolve and grow.<br />
Like other city-building games, the resources provided by the land must be used to the maximum, building houses for the citizens, farms to feed them, manufacturing workshops to provide them with work and cover their needs, and so on. In addition, it will be essential to keep pace with history in terms of constant research, so that your society can cope with historical processes such as famines, severe weather or the characteristics of each of the seasons of the year.<br />
So-called &#8220;happiness&#8221; is one of the characteristic indicators of the game, which must be regulated at all times by the player in the face of various social complexities and challenges that will arise without warning. Each citizen has his or her own interests and needs, ranging from immigration to high taxation, employment, religion, family, and so on. Every decision that the player (Patron) makes will be represented in the various social groups and will manifest itself even years later.</p><p>The post <a href="https://historylab.es/patron/">Patron</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Imperial Glory</title>
		<link>https://historylab.es/imperial-glory/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=imperial-glory</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[África]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[colonialismo]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Estrategia militar]]></category>
		<category><![CDATA[Estrategia por turnos]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Guerras]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XIX]]></category>
		<category><![CDATA[Siglo XVIII]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/imperial-glory/</guid>

					<description><![CDATA[<p>Videogame set in the steps prior to the colonising phase carried out by the European empires in the 19th century</p>
<p>The post <a href="https://historylab.es/imperial-glory/">Imperial Glory</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Imperial Glory places the player in the mid-18th century in the lead-up to the French Revolution, providing the tools and historical keys to strengthening an empire during the early stages of the game, and then resolving it by confronting the other colonial powers in a race for expansion in the more than fifty royal enclaves in Europe and Africa. To more accurately recreate the game&#8217;s mapping, Pyro Studios has created an actual provincial map for each of the game&#8217;s territories, showing characteristic elements such as the palace of Potsdam or the barren fields of Castile.<br />
It is essential to understand and apply real war tactics, in which height on the battlefield, the search for natural and artificial cover and the creation of specific formations against the enemy army distribution must be mastered. In addition to this, the game seeks to represent as truthfully as possible the transition between 18th and 19th century tactics, with cavalry and artillery gaining importance to the detriment of a potentially more numerous but volatile infantry. Finally, one of the most interesting game modes is that of &#8220;historical battles&#8221;, focused on military history enthusiasts and based on historical documentation to show as realistically as possible such battles as Waterloo or Arapiles.</p><p>The post <a href="https://historylab.es/imperial-glory/">Imperial Glory</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Rise of Venice</title>
		<link>https://historylab.es/rise-of-venice/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rise-of-venice</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Alejandría]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[Constantinopla]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Génova]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Naval]]></category>
		<category><![CDATA[Renacimiento]]></category>
		<category><![CDATA[roma]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Trípoli]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/rise-of-venice/</guid>

					<description><![CDATA[<p>Historical trade video game set in the Mediterranean in the 15th and 16th centuries</p>
<p>The post <a href="https://historylab.es/rise-of-venice/">Rise of Venice</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Rise of Venice puts you in command of a fledgling trading empire based in Renaissance Venice, which must exercise its role as Europe&#8217;s cultural centre and most important trading post at the junction between Eastern Europe and the eastern fringe of the Mediterranean. From this point, it must trade with other cities such as Genoa, Tripoli, Rome, Alexandria and Constantinople. During the course of the game, various historical events will occur that will require exceptional measures to be taken to try to overcome them.<br />
As for the fleet, maintaining the characteristics of the Renaissance era, the game starts with a few merchant ships available until it reaches the point of owning and dominating a whole fleet of its own. The product distribution system must also be taken into account, building new production facilities and establishing maritime supply routes between available ports. All this happens while trying to increase the fame and prestige of the protagonist family, while competing with other prominent historical families represented in the game.</p><p>The post <a href="https://historylab.es/rise-of-venice/">Rise of Venice</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Port Royale 2</title>
		<link>https://historylab.es/port-royale-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=port-royale-2</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[El Caribe]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Naval]]></category>
		<category><![CDATA[Nuevo Mundo]]></category>
		<category><![CDATA[Piratas]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/port-royale-2/</guid>

					<description><![CDATA[<p>Naval trading game set in the Caribbean during the 17th century</p>
<p>The post <a href="https://historylab.es/port-royale-2/">Port Royale 2</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Port Royale 2 is a naval trading video game set in the Caribbean Sea during the 17th century. Throughout more than 60 ports, the objective is to create your own production and distribution centres, expanding your commercial empire and influencing the development and growth of the New World.<br />
Another of the characteristic elements of this game is the representation of the pirate problem in the Caribbean waters, with decisions being necessary between maximising profits or using some ships as escorts, at the cost of the losses that this movement must generate. Regarding the available fleet, Port Royale 2 has 16 ship types available, ranging from small merchant ships to large cargo vessels.</p><p>The post <a href="https://historylab.es/port-royale-2/">Port Royale 2</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Port Royale 3</title>
		<link>https://historylab.es/port-royale-3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=port-royale-3</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[El Caribe]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Naval]]></category>
		<category><![CDATA[Nuevo Mundo]]></category>
		<category><![CDATA[Piratas]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/port-royale-3/</guid>

					<description><![CDATA[<p>Videogame that proposes to found a trading company in the 17th century Caribbean</p>
<p>The post <a href="https://historylab.es/port-royale-3/">Port Royale 3</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>In Port Royale 3 the mighty kingdoms of Spain, England, France and Holland struggle to dominate the colonies scattered throughout the Caribbean in the 17th century. It is against this backdrop that the player must make his place among the great historical personalities through his skills as a merchant or directly through military combat. The 60 port cities and 16 historical types of ships, such as galleons and frigates, remain in the game.<br />
For the first time in the prolific Port Royale saga and as the most important novelty compared to its predecessors, the game has a multiplayer mode for 4 players in local network or via internet, allying or competing to found the most relevant trading company in the Caribbean. Moreover, through the complex trading system implemented in the game, it will be the actions taken that regulate the supply and demand of both the transport of goods and the manufactured craft industry itself, deciding the price of the different goods.</p><p>The post <a href="https://historylab.es/port-royale-3/">Port Royale 3</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<item>
		<title>Port Royale 4</title>
		<link>https://historylab.es/port-royale-4/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=port-royale-4</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[El Caribe]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Estrategia militar]]></category>
		<category><![CDATA[Estrategia por turnos]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Naval]]></category>
		<category><![CDATA[Nuevo Mundo]]></category>
		<category><![CDATA[Piratas]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/port-royale-4/</guid>

					<description><![CDATA[<p>Port Royale 4 proposes to join the European colonial forces for supremacy in the 16th and 17th century Caribbean Sea</p>
<p>The post <a href="https://historylab.es/port-royale-4/">Port Royale 4</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Joining the colonial forces of Spain, France, England and the Netherlands, you must learn to manage a small settlement into a major trading city in the 16th and 17th century Caribbean. New in this fourth instalment of the franchise is the increased management and trade between the different islands, mediating large trade routes to meet the growing needs of each city. This time, everything is represented in a unique scenario in which everything takes place in real time, dispensing with the typical rooms typical of this saga. In addition, turn-based strategy also makes its debut in the saga, as this is how the naval battles take place and opens the door to a new military strategy.<br />
Also new this time is the chronological expansion backwards in time, not only focusing on the 17th century, as there are four campaigns -one for each of the previously mentioned colonial powers-, each one is developed at the time when each of them dominated the Caribbean. Another substantial change is that introduced in urbanism and city planning, since poor management &#8211; locating housing adjacent to industry &#8211; or poor planning of basic services can lead to major problems such as plagues, social unrest and even mass emigration, which has a direct impact on the productivity and performance of the controlled nation.</p><p>The post <a href="https://historylab.es/port-royale-4/">Port Royale 4</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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