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	<title>Estrategia militar - History Lab</title>
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	<title>Estrategia militar - History Lab</title>
	<link>https://historylab.es</link>
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	<item>
		<title>DomiNations</title>
		<link>https://historylab.es/dominations/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dominations</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Aldeas]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Ciudades]]></category>
		<category><![CDATA[civilización]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Estrategia militar]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Maravillas del Mundo]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Siglo XVIII]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/dominations/</guid>

					<description><![CDATA[<p>Strategy videogame based on a chronological evolution from the Stone Age to the near future</p>
<p>The post <a href="https://historylab.es/dominations/">DomiNations</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>DomiNations is a strategy video game available on both Android and iOS in which you start chronologically from a small village in ancient times to managing a thriving metropolis in the near future. During the evolution of the game it is possible to trade and fight with nations further back in time or advanced in time, generating evident differences in resources and allowing to observe what it means for each player.<br />
Through this videogame it is possible to study the military and technological strategy that has made possible the great discoveries of history, introducing great virtual personalities to explain it, such as Leonardo Da Vinci or Catherine the Great. In addition, the commanders of the armies are real historical figures such as Napoleon Bonaparte, Joan of Arc or Alexander the Great, through which you can appreciate their biography and most important events. History can also be learnt through the construction of the Wonders of the World, such as the Pyramids of Egypt or the Roman Coliseum, full of descriptions and anecdotes.</p><p>The post <a href="https://historylab.es/dominations/">DomiNations</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Humankind</title>
		<link>https://historylab.es/humankind/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=humankind</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[civilización]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Estrategia militar]]></category>
		<category><![CDATA[Estrategia por turnos]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Multiculturalidad]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Siglo XVIII]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/humankind/</guid>

					<description><![CDATA[<p>Historical strategy game in which the player, through the convergence of cultures and his decisions, will be in charge of creating the human story of his civilisation</p>
<p>The post <a href="https://historylab.es/humankind/">Humankind</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Humankind is a historical, economic, military and social strategy video game in which the player is responsible for creating a civilisation and advancing it over the centuries through increasingly complex decisions, setting the path for all its citizens. Once the civilisation has been created, elements from up to 60 well-defined real cultures and histories from the Ancient to the Contemporary Ages can be integrated.<br />
Playably, each of the cultures present in the game presents unique challenges and possibilities, showing the reasons why some of them managed to achieve hegemony (total or partial) in their time of development. The possibilities of combining cultures are almost limitless, facing different historical events through shocking decisions that will mark the evolution of the scientific advances that will be discovered during the game, while each element of the game has been captured with the utmost historical rigour.<br />
As far as the game system and battles are concerned, the &#8220;4X&#8221; system has been chosen, mixing real-time strategy with the more classic board turns. The armies and special units of each culture will be deployed across the map squares, using military strategy to besiege and occupy other cities.<br />
The ultimate goal is not to destroy the other civilisations. In this case, a so-called &#8220;fame&#8221; system has been chosen, with each difficulty overcome being rewarded with fame points. In the end, the player with the most fame will win, leaving the greatest possible mark on the game world, and thus influencing the other cultures in a reciprocal way.</p><p>The post <a href="https://historylab.es/humankind/">Humankind</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Imperial Glory</title>
		<link>https://historylab.es/imperial-glory/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=imperial-glory</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[África]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[colonialismo]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Estrategia militar]]></category>
		<category><![CDATA[Estrategia por turnos]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Guerras]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XIX]]></category>
		<category><![CDATA[Siglo XVIII]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/imperial-glory/</guid>

					<description><![CDATA[<p>Videogame set in the steps prior to the colonising phase carried out by the European empires in the 19th century</p>
<p>The post <a href="https://historylab.es/imperial-glory/">Imperial Glory</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Imperial Glory places the player in the mid-18th century in the lead-up to the French Revolution, providing the tools and historical keys to strengthening an empire during the early stages of the game, and then resolving it by confronting the other colonial powers in a race for expansion in the more than fifty royal enclaves in Europe and Africa. To more accurately recreate the game&#8217;s mapping, Pyro Studios has created an actual provincial map for each of the game&#8217;s territories, showing characteristic elements such as the palace of Potsdam or the barren fields of Castile.<br />
It is essential to understand and apply real war tactics, in which height on the battlefield, the search for natural and artificial cover and the creation of specific formations against the enemy army distribution must be mastered. In addition to this, the game seeks to represent as truthfully as possible the transition between 18th and 19th century tactics, with cavalry and artillery gaining importance to the detriment of a potentially more numerous but volatile infantry. Finally, one of the most interesting game modes is that of &#8220;historical battles&#8221;, focused on military history enthusiasts and based on historical documentation to show as realistically as possible such battles as Waterloo or Arapiles.</p><p>The post <a href="https://historylab.es/imperial-glory/">Imperial Glory</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
			</item>
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		<title>Port Royale 4</title>
		<link>https://historylab.es/port-royale-4/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=port-royale-4</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[El Caribe]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Estrategia militar]]></category>
		<category><![CDATA[Estrategia por turnos]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Naval]]></category>
		<category><![CDATA[Nuevo Mundo]]></category>
		<category><![CDATA[Piratas]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/port-royale-4/</guid>

					<description><![CDATA[<p>Port Royale 4 proposes to join the European colonial forces for supremacy in the 16th and 17th century Caribbean Sea</p>
<p>The post <a href="https://historylab.es/port-royale-4/">Port Royale 4</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Joining the colonial forces of Spain, France, England and the Netherlands, you must learn to manage a small settlement into a major trading city in the 16th and 17th century Caribbean. New in this fourth instalment of the franchise is the increased management and trade between the different islands, mediating large trade routes to meet the growing needs of each city. This time, everything is represented in a unique scenario in which everything takes place in real time, dispensing with the typical rooms typical of this saga. In addition, turn-based strategy also makes its debut in the saga, as this is how the naval battles take place and opens the door to a new military strategy.<br />
Also new this time is the chronological expansion backwards in time, not only focusing on the 17th century, as there are four campaigns -one for each of the previously mentioned colonial powers-, each one is developed at the time when each of them dominated the Caribbean. Another substantial change is that introduced in urbanism and city planning, since poor management &#8211; locating housing adjacent to industry &#8211; or poor planning of basic services can lead to major problems such as plagues, social unrest and even mass emigration, which has a direct impact on the productivity and performance of the controlled nation.</p><p>The post <a href="https://historylab.es/port-royale-4/">Port Royale 4</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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