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	<title>Gestión - History Lab</title>
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	<title>Gestión - History Lab</title>
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	<item>
		<title>Age of Empires II: Definitive Edition</title>
		<link>https://historylab.es/age-of-empires-ii-definitive-edition/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=age-of-empires-ii-definitive-edition</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:27 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Oriente]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo IX]]></category>
		<category><![CDATA[Siglo V]]></category>
		<category><![CDATA[Siglo VI]]></category>
		<category><![CDATA[Siglo VII]]></category>
		<category><![CDATA[Siglo VIII]]></category>
		<category><![CDATA[Siglo X]]></category>
		<category><![CDATA[Siglo XI]]></category>
		<category><![CDATA[Siglo XII]]></category>
		<category><![CDATA[Siglo XIII]]></category>
		<category><![CDATA[Siglo XIV]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Supervivencia]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/age-of-empires-ii-definitive-edition/</guid>

					<description><![CDATA[<p>The definitive edition of Age of Empires II is a real-time historical strategy video game and includes all the content released to date for this timeless classic</p>
<p>The post <a href="https://historylab.es/age-of-empires-ii-definitive-edition/">Age of Empires II: Definitive Edition</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Age of Empires II features historical campaigns based on a novel storyline that spans a vast period between the 5th and 16th centuries. This definitive edition was released in 2019 to commemorate the 20th anniversary of the original video game released in 1999, making some corrections and technologically improving an already excellent base.<br />
Historically the game features the campaigns of 18 civilisations, starting in the Middle Ages after the fall of the Western Roman Empire and running through to the European Renaissance of the 16th century. The goal is therefore to strategically manage resources to build a vast empire and overcome other enemy factions.<br />
The campaigns take a historical look at the lives and triumphs of different key figures from our past, such as William Wallace, Joan of Arc, Saladin and Genghis Khan, among others. As for the factions, this year&#8217;s factions are divided into Western European, Central European, Middle Eastern and Far Eastern factions, each with their own unique units and historically known warriors.</p><p>The post <a href="https://historylab.es/age-of-empires-ii-definitive-edition/">Age of Empires II: Definitive Edition</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Age of Empires III: Definitive Edition</title>
		<link>https://historylab.es/age-of-empires-iii-definitive-edition/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=age-of-empires-iii-definitive-edition</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:27 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[América]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XIX]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Siglo XVIII]]></category>
		<category><![CDATA[Supervivencia]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/age-of-empires-iii-definitive-edition/</guid>

					<description><![CDATA[<p>Real-time strategy video game set between the 16th and 19th centuries</p>
<p>The post <a href="https://historylab.es/age-of-empires-iii-definitive-edition/">Age of Empires III: Definitive Edition</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>This instalment of the Age of Empires saga focuses on 14 of the most powerful civilisations in Europe, the Americas and Asia, spanning a historical period from the 16th to the 19th centuries. In this definitive edition, the graphics and music have been remastered, including all the expansions released to date and other never-before-seen content. The civilisations available include Spain, England, France, Portugal, Russia, Germany and many others.<br />
The game&#8217;s setting focuses on the era of European colonisation of the Americas, with the Old World nations facing off against the newly developing powers. New in comparison to the previous game, each civilisation has a detailed 3D metropolis, and troop progression is added through role-playing elements. In addition, with the new content already added, it allows the option of playing independence revolutions to rise up against the colonising civilisation.</p><p>The post <a href="https://historylab.es/age-of-empires-iii-definitive-edition/">Age of Empires III: Definitive Edition</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Age of Empires IV</title>
		<link>https://historylab.es/age-of-empires-iv/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=age-of-empires-iv</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:27 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Oriente]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XII]]></category>
		<category><![CDATA[Siglo XIII]]></category>
		<category><![CDATA[Siglo XIV]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Supervivencia]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/age-of-empires-iv/</guid>

					<description><![CDATA[<p>Age of Empires IV is the latest instalment in the popular real-time historical strategy saga</p>
<p>The post <a href="https://historylab.es/age-of-empires-iv/">Age of Empires IV</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Age of Empires returns 16 years later to demonstrate why it is one of the most recognised sagas in historical strategy. On this occasion it combines the management that brought it so much success in its time with other innovative tools that facilitate the entry of both the new player to the strategy genre, thanks to the complete integrated tutorials, and the veteran who is looking for a challenge to match and who can handle more complex game mechanics and combat techniques.<br />
Historically, this time it seeks to recreate the great battles that led to the building of our world as we know it. Through 8 civilisations, passing through England, China, France or the Sultanate of Delhi, we will face four great campaigns: the Norman conquest of England, the Hundred Years&#8217; War, the Grand Duchy of Moscow and the history of the Mongol Empire. All these elements centre the game from the Dark Ages to the Renaissance of the 16th century.</p><p>The post <a href="https://historylab.es/age-of-empires-iv/">Age of Empires IV</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Reigns</title>
		<link>https://historylab.es/reigns/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=reigns</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Accesibilidad]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Estrategia por turnos]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/reigns/</guid>

					<description><![CDATA[<p>Reigns proposes to the player to manage a society in the transition between the Middle Ages and the Modern Age</p>
<p>The post <a href="https://historylab.es/reigns/">Reigns</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Reigns is a videogame marked by its accessibility to all audiences, inviting the player to occupy the throne of a medieval monarch in his transition to the Modern Age, making relevant decisions about certain events that take place in his territory. Through a simple but innovative mechanic, decisions are resolved by sliding left or right according to whether the player seeks to accept the game&#8217;s proposal, or whether they want to opt for a more personal way of imposing authority in the kingdom.<br />
The system is based on continuous requests from advisors, villagers and even enemies, which must be answered in order to keep the family dynasty in control of the throne for several generations. The most relevant events present in the game are based on historical and social contexts that occurred in real life, and you can continue the story as we know it, or try to progress through time with more personal and far-fetched choices. The solutions to these unforeseen events can either improve the quality of life of the society or lead to a popular revolt if they do not agree, as it is ultimately the subjects who are in control.</p><p>The post <a href="https://historylab.es/reigns/">Reigns</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Reigns: Her Majesty</title>
		<link>https://historylab.es/reigns-her-majesty/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=reigns-her-majesty</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Accesibilidad]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Estrategia por turnos]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/reigns-her-majesty/</guid>

					<description><![CDATA[<p>Set against the backdrop of the Renaissance, Reigns: Her Majesty puts the player in the role of a medieval monarch in her transition to modernity</p>
<p>The post <a href="https://historylab.es/reigns-her-majesty/">Reigns: Her Majesty</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Reigns: Her Majesty puts the player in the role of controlling a monarchical dynasty from the Middle Ages to cultural modernity. This second instalment of the saga continues to focus on accessibility for all audiences, maintaining the decision system by swiping left or right according to the choice we want to make regarding the events, mainly historical, that are taking place.<br />
As the game progresses, there comes a moment in which the cultural renaissance radically transforms society with new knowledge and intrinsic pretensions of these new subjects. For this occasion, in addition, a series of challenges have been introduced to be met during each reign -achieving a certain amount of progress in harvests, legislating dowries homogeneously, expanding the city to a certain limit&#8230;-, which, if achieved, will provide exclusive tools for the next reign. The main objective is still to stay on the throne for several generations, experiencing history as it happened, or innovating towards other more or less beneficial situations, always under our choices.</p><p>The post <a href="https://historylab.es/reigns-her-majesty/">Reigns: Her Majesty</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Cossacks: Art of War</title>
		<link>https://historylab.es/cossacks-art-of-war/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cossacks-art-of-war</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Aldeas]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Europa oriental]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Siglo XVIII]]></category>
		<category><![CDATA[Supervivencia]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/cossacks-art-of-war/</guid>

					<description><![CDATA[<p>Cossacks: Art of War depicts the great historical battles of the 17th and 18th centuries</p>
<p>The post <a href="https://historylab.es/cossacks-art-of-war/">Cossacks: Art of War</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Cossacks: Art of War is a real-time strategy (RTS) game that allows you to relive the European history of the 17th and 18th centuries. By controlling the different factions that fought in these conflicts, you can train their armies, build their characteristic infrastructures and wisely manage resources in order to achieve victory. In addition, the role of naval battles has been enhanced, emphasising the importance of dominating the seas to counter the military might of other countries.<br />
The different armies and the history of the countries are represented in great historical detail, allowing you to learn about the campaigns and the different units that each contender had when facing each other on the battlefield. The units that can be controlled during the game range from King Frederick II of Prussia to the Algerian pirates of the Mediterranean, with each campaign covering several missions throughout these two centuries of European warfare.</p><p>The post <a href="https://historylab.es/cossacks-art-of-war/">Cossacks: Art of War</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Cossacks: European Wars</title>
		<link>https://historylab.es/cossacks-european-wars/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cossacks-european-wars</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Aldeas]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Siglo XVIII]]></category>
		<category><![CDATA[Supervivencia]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/cossacks-european-wars/</guid>

					<description><![CDATA[<p>Cossacks: European Wars depicts the main European war events of the 17th and 18th centuries</p>
<p>The post <a href="https://historylab.es/cossacks-european-wars/">Cossacks: European Wars</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Cossacks: European Wars is a historical real-time strategy (RTS) game based on events in Europe during the 17th and 18th centuries. Controlling up to 16 nations (such as Algeria, Austria, England, France, Saxony, Venice, etc.), the player must discover the unique characteristics of each one, strengthening key areas such as economy, technological development or military advantage, while dealing with the weaknesses of the different nations, such as the difficulties of nature they had to face in their countries or the weakness of certain social structures.<br />
All in all, in this instalment of the renowned Cossacks saga, England stands out for its powerful navy, Austria has the most renowned cavalry of the age and France is heading towards the final blow to social cohesion of the last few centuries. In addition, this time there are real-time battles of up to 8,000 units, city sieges, guerrilla warfare and great naval battles between enemy powers.</p><p>The post <a href="https://historylab.es/cossacks-european-wars/">Cossacks: European Wars</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Cossacks: Back to War</title>
		<link>https://historylab.es/cossacks-back-to-war/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cossacks-back-to-war</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Aldeas]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Europa]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Siglo XVIII]]></category>
		<category><![CDATA[Supervivencia]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/cossacks-back-to-war/</guid>

					<description><![CDATA[<p>Cossacks: Back to War unifies the gameplay features of the last two installments of the series, European Wars and Art of War</p>
<p>The post <a href="https://historylab.es/cossacks-back-to-war/">Cossacks: Back to War</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Cossacks: Back to War continues the path set by European Wars and Art of War by adding the nations of Switzerland and Hungary, along with over 100 new missions from the 16th to the 18th century. These two new countries conducted several war campaigns after the Middle Ages and influenced the military development of European nations.<br />
Still with the historical background of the Cossacks series, Back to War recreates more accurately the European landscapes in 3D where up to 8,000 simultaneous units will meet. In addition, resource management is key, as surviving major historical campaigns is not only about warfare, but also about society, technology and the construction and improvement of cities. The key to victory lies in knowing how to manage all the gameplay elements that Back to War offers and making the most of them in a balanced way.</p><p>The post <a href="https://historylab.es/cossacks-back-to-war/">Cossacks: Back to War</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>American Conquest</title>
		<link>https://historylab.es/american-conquest/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=american-conquest</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[1482-1813]]></category>
		<category><![CDATA[Aldeas]]></category>
		<category><![CDATA[América]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Diplomacia]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XIX]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Supervivencia]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/american-conquest/</guid>

					<description><![CDATA[<p>American Conquest brings the features of the Cossacks saga to America</p>
<p>The post <a href="https://historylab.es/american-conquest/">American Conquest</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>In American Conquest, veteran players of the Cossacks saga set off to America to explore the New World and discover riches. For this instalment, the game begins in 1492 when Columbus sights land in the Caribbean and so begins three centuries of warfare between 12 different sides, including European nations such as Spain, England and France, and local tribes such as the Aztecs, Incas, Mayas and Sioux.<br />
Reviewing the actions of historical figures such as Pizarro or Washington, there are massive battles of up to 16,000 units, doubling the numbers of the previous 3D games. In these new scenarios, there are also new technologies different from the European ones, weapons characteristic of their inhabitants and the much-needed diplomacy gains weight and importance, as not everything is about making war and several sides can benefit from the exchange of resources. Finally, in terms of gameplay, morale is also introduced in the troops, where victories, defeats or available resources will constantly modify their characteristics.</p><p>The post <a href="https://historylab.es/american-conquest/">American Conquest</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>American Conquest: Fight Back</title>
		<link>https://historylab.es/american-conquest-fight-back/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=american-conquest-fight-back</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[1517-1804]]></category>
		<category><![CDATA[Aldeas]]></category>
		<category><![CDATA[América]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Desarrollo urbano]]></category>
		<category><![CDATA[Diplomacia]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Siglo XIX]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Supervivencia]]></category>
		<category><![CDATA[urbanismo]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/american-conquest-fight-back/</guid>

					<description><![CDATA[<p>This sequel to American Conquest introduces new nations and historical campaigns in the New World</p>
<p>The post <a href="https://historylab.es/american-conquest-fight-back/">American Conquest: Fight Back</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>As a sequel to Fight Back, American Conquest introduces new historical and playable elements to provide a more complete understanding of the American period between 1517 and 1804. This time around, five new nations are introduced, including Germany, Russia, the Haida Natives of Alaska, the Netherlands and Portugal, as well as 26 bonus missions. Through eight new campaigns, the conquest of Alaska, the establishment of German colonies in Chile and the numerous battles of the Spanish Empire across the vast American territory will be revealed.<br />
In terms of military strategy, the role of tactical formations dominated by these armies, both for infantry and for cavalry and artillery, is gaining in importance, and the morale system present in American Conquest is complemented by factors such as the equipment of the troops, their supplies and the possibility of hiring or not mercenaries to support them on the battlefield.</p><p>The post <a href="https://historylab.es/american-conquest-fight-back/">American Conquest: Fight Back</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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