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	<title>Plagas - History Lab</title>
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	<title>Plagas - History Lab</title>
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		<title>Migration of locusts in Extremadura, La Mancha and Córdoba, 1776-1783</title>
		<link>https://historylab.es/migration-of-locusts-in-extremadura-la-mancha-and-cordoba-1776-1783/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=migration-of-locusts-in-extremadura-la-mancha-and-cordoba-1776-1783</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:32:18 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Alimentos]]></category>
		<category><![CDATA[Crisis]]></category>
		<category><![CDATA[Extremadura]]></category>
		<category><![CDATA[Hambrunas]]></category>
		<category><![CDATA[Infestación]]></category>
		<category><![CDATA[La Mancha]]></category>
		<category><![CDATA[Lasgostas]]></category>
		<category><![CDATA[Plagas]]></category>
		<category><![CDATA[Siglo XVIII]]></category>
		<category><![CDATA[Toledo]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/migracion-de-la-langosta-en-extremadura-la-mancha-y-cordoba-1776-1783/</guid>

					<description><![CDATA[<p>The path of a grassland invasion in the central peninsula</p>
<p>The post <a href="https://historylab.es/migration-of-locusts-in-extremadura-la-mancha-and-cordoba-1776-1783/">Migration of locusts in Extremadura, La Mancha and Córdoba, 1776-1783</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Locust infestations were a major concern in the primary sector during the Modern Age. In an agricultural economy, where the possibilities of growth and development were linked to the production of the harvest, the total or partial loss of the crop caused considerable devastation, or even death by starvation. How were these pests formed and how did they move through the different localities and fields? The author hypothesises that these invertebrates underwent frequent changes in their phenotypes, which led them to change their behaviour, far from their usual solitary behaviour, and to become pests in search of food. The resource shows the advance of the locust in the provinces of La Mancha, Extremadura and Cordoba at the end of the 18th century. Coming from La Mancha, the invertebrate followed its apparent usual south-north direction, passing through Almadén, branching off towards Trujillo and Guadalupe in Extremadura to, on the one hand, head towards Plasencia in 1781, while on the other hand turning towards Talavera de la Reina and Toledo. The plagues began to subside from 1783 onwards and ceased in 1785, when the swarms were dissolved due to climatic and human causes.</p><p>The post <a href="https://historylab.es/migration-of-locusts-in-extremadura-la-mancha-and-cordoba-1776-1783/">Migration of locusts in Extremadura, La Mancha and Córdoba, 1776-1783</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>GreedFall</title>
		<link>https://historylab.es/greedfall/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=greedfall</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Armaduras]]></category>
		<category><![CDATA[Armamento]]></category>
		<category><![CDATA[Barroco]]></category>
		<category><![CDATA[colonialismo]]></category>
		<category><![CDATA[Multiculturalidad]]></category>
		<category><![CDATA[Plagas]]></category>
		<category><![CDATA[rol]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/greedfall/</guid>

					<description><![CDATA[<p>Role-playing game set in the colonisation of 17th century Europe</p>
<p>The post <a href="https://historylab.es/greedfall/">GreedFall</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>GreedFall invites the player to discover a distant, fictional island in which the 17th century European Baroque aesthetic is recreated with great skill, encouraging the player to discover its landscape through exploration and diplomacy. Although there are supernatural elements in its colonialist plot, the historical representation of the period weapons and armour featured in the game, as well as the pursuit of verisimilitude in the architecture of the different cities visited during the game, are particularly noteworthy.<br />
During the numerous conversations in the game, and doing justice to the role-playing genre to which the game belongs, the characters often tend to be overexposed, expressing all kinds of facts about the historical background or the customs of certain personalities.<br />
Other topics such as the political and social consequences of the plagues, the struggle of reason against faith among the citizens and the spirituality of this chronology are also dealt with, and the cultural and political conflicts between the different peoples of the island, each with their own cultural traits and costumes, are treated with particular success.</p><p>The post <a href="https://historylab.es/greedfall/">GreedFall</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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