Real-time strategy video game set between the 16th and 19th centuries
Real-time strategy video game set between the 16th and 19th centuries
Economic and commercial growth led to the emergence of a thriving merchant class in Castile. Articulation of trade around the cities.
Age of Empires IV is the latest instalment in the popular real-time historical strategy saga
Price fluctuations in the price of Valencian rice explained by climatic, economic and commercial factors.
Land ownership in some municipalities in Spain at the end of the Ancien Régime, highlighting the concentration of land in a few hands
International trade and imports of Sardinian cheese as a reflection of the trade networks of the Kingdom of Valencia
Disentailed assets in Castilla-La Mancha in context with the national average
Family models in urban and rural areas in the Kingdom of Valencia, highlighting the importance of the nuclear model
Patrician IV puts you in the shoes of a European merchant of the Hanseatic League in the transition from the Middle Ages to the Modern Age
Reigns proposes to the player to manage a society in the transition between the Middle Ages and the Modern Age