This paper presents one proposal to engage groups of people into immersive collective experiences to learn about a certain historical battle or war, from the point of view of reenactors and historians. The participants will be equipped with tactile mobile devices that interact with an augmented reality platform and an online environment for the orchestration of distributed live games, provided by the technological facility that is being developed within the EXPERIMEDIA FP7 project. We describe the implementation and experimentation plans, including a discussion of the indicators we will be measuring to assess Quality of Service, Quality of Experience and Quality of Community.
Collection: Aplications, Texts
Project: 6. Under a cloak of terror: violence and armed conflict in Europe.
Scope: Secondary Education, Higher Education
Resource type: Article
Owner: Porto group (Modernalia)
Abstract: Augmented Reality