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	<title>Multiculturalidad - History Lab</title>
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	<title>Multiculturalidad - History Lab</title>
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		<title>GreedFall</title>
		<link>https://historylab.es/greedfall/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=greedfall</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Armaduras]]></category>
		<category><![CDATA[Armamento]]></category>
		<category><![CDATA[Barroco]]></category>
		<category><![CDATA[colonialismo]]></category>
		<category><![CDATA[Multiculturalidad]]></category>
		<category><![CDATA[Plagas]]></category>
		<category><![CDATA[rol]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Videojuego]]></category>
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					<description><![CDATA[<p>Role-playing game set in the colonisation of 17th century Europe</p>
<p>The post <a href="https://historylab.es/greedfall/">GreedFall</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>GreedFall invites the player to discover a distant, fictional island in which the 17th century European Baroque aesthetic is recreated with great skill, encouraging the player to discover its landscape through exploration and diplomacy. Although there are supernatural elements in its colonialist plot, the historical representation of the period weapons and armour featured in the game, as well as the pursuit of verisimilitude in the architecture of the different cities visited during the game, are particularly noteworthy.<br />
During the numerous conversations in the game, and doing justice to the role-playing genre to which the game belongs, the characters often tend to be overexposed, expressing all kinds of facts about the historical background or the customs of certain personalities.<br />
Other topics such as the political and social consequences of the plagues, the struggle of reason against faith among the citizens and the spirituality of this chronology are also dealt with, and the cultural and political conflicts between the different peoples of the island, each with their own cultural traits and costumes, are treated with particular success.</p><p>The post <a href="https://historylab.es/greedfall/">GreedFall</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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		<title>Humankind</title>
		<link>https://historylab.es/humankind/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=humankind</link>
		
		<dc:creator><![CDATA[ad_hlab_min]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 16:28:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[batallas]]></category>
		<category><![CDATA[civilización]]></category>
		<category><![CDATA[Comercio]]></category>
		<category><![CDATA[construcción]]></category>
		<category><![CDATA[Estrategia]]></category>
		<category><![CDATA[Estrategia militar]]></category>
		<category><![CDATA[Estrategia por turnos]]></category>
		<category><![CDATA[Gestión]]></category>
		<category><![CDATA[Mercaderes]]></category>
		<category><![CDATA[Multiculturalidad]]></category>
		<category><![CDATA[Siglo XV]]></category>
		<category><![CDATA[Siglo XVI]]></category>
		<category><![CDATA[Siglo XVII]]></category>
		<category><![CDATA[Siglo XVIII]]></category>
		<category><![CDATA[Videojuego]]></category>
		<guid isPermaLink="false">https://historylab.es/2022/02/19/humankind/</guid>

					<description><![CDATA[<p>Historical strategy game in which the player, through the convergence of cultures and his decisions, will be in charge of creating the human story of his civilisation</p>
<p>The post <a href="https://historylab.es/humankind/">Humankind</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Humankind is a historical, economic, military and social strategy video game in which the player is responsible for creating a civilisation and advancing it over the centuries through increasingly complex decisions, setting the path for all its citizens. Once the civilisation has been created, elements from up to 60 well-defined real cultures and histories from the Ancient to the Contemporary Ages can be integrated.<br />
Playably, each of the cultures present in the game presents unique challenges and possibilities, showing the reasons why some of them managed to achieve hegemony (total or partial) in their time of development. The possibilities of combining cultures are almost limitless, facing different historical events through shocking decisions that will mark the evolution of the scientific advances that will be discovered during the game, while each element of the game has been captured with the utmost historical rigour.<br />
As far as the game system and battles are concerned, the &#8220;4X&#8221; system has been chosen, mixing real-time strategy with the more classic board turns. The armies and special units of each culture will be deployed across the map squares, using military strategy to besiege and occupy other cities.<br />
The ultimate goal is not to destroy the other civilisations. In this case, a so-called &#8220;fame&#8221; system has been chosen, with each difficulty overcome being rewarded with fame points. In the end, the player with the most fame will win, leaving the greatest possible mark on the game world, and thus influencing the other cultures in a reciprocal way.</p><p>The post <a href="https://historylab.es/humankind/">Humankind</a> first appeared on <a href="https://historylab.es">History Lab</a>.</p>]]></content:encoded>
					
		
		
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